THE STUDIO

352 Interactive is a small independent studio. We spent years building software for other people; now the product is ours, and the only deadline is the one the game earns.

Everything in our games is made by the same small team. That is a constraint and we treat it as one: we scope what we can actually finish, then we finish it.

Right now that is a single party game, and a party game has to land in the first forty seconds or it has not landed at all. Holding to one title is what lets us put it in front of a room often enough to find out whether it does.

THE STUDIO IN NUMBERS
1GAMES
2025Founded
1Game at a time
0Publishers
HOW WE WORK
01

Finish what we start

A scope we can complete beats a scope that sounds impressive in a pitch.

02

Playtest early, loudly

Party games are decided in a room full of people, not in a design document.

03

Own the whole thing

No outsourced core. The people who design it are the people who build it.

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