Loud, fast, together
A game for a room full of people and one screen. Short rounds, no tutorial, and the kind of disaster your group did to itself.
INTERACTIVEA small team that takes a game from first prototype to store page without handing any of it off — design, code, art and audio at the same few desks.
There is no slate behind this and nothing waiting its turn. A single title is in development and it gets everything the studio has.
A game for a room full of people and one screen. Short rounds, no tutorial, and the kind of disaster your group did to itself.
No lineup and no roadmap of titles that do not exist yet. The next one goes up here the day there is something to play, and not before.
In development, in playtest and out now. Each one links straight to its own page.
The Steam page goes up with the announcement. Leave your address below and it reaches you the same day.
Announcements, release dates, patch notes and development logs. Published here first.
The first post is being written. It lands here.
One email when a game is announced. One when you can play it. Nothing in between.